Tuesday, February 06, 2007
Tuesday, December 05, 2006
I have been thinking on the project main statement and its current direction.
I discovered that at the end; I was looking for an opportunity to learn more about the Audiovisual Media Mechanics. By centering on the aberrations the idea is still to better understand them so you can avoid them or use them as a tool. That hasn’t changed…
What I realize is that is impossible to know every aspect of the sciences involved in the transmition and perception process. However getting a deeper understanding of some of the technologies and perception process involved in your field of action is an indisputable long term benefit. It hasn’t being easy to decide which of the observations are truly relevant in a search of a deeper understanding. Maybe all of them are somehow irrelevant and/or obvious, but there are a couple of situations which worth being known and comprehended that I wasn´t aware of.
I am editing my observations and working on the piece´s narrative.
I discovered that at the end; I was looking for an opportunity to learn more about the Audiovisual Media Mechanics. By centering on the aberrations the idea is still to better understand them so you can avoid them or use them as a tool. That hasn’t changed…
What I realize is that is impossible to know every aspect of the sciences involved in the transmition and perception process. However getting a deeper understanding of some of the technologies and perception process involved in your field of action is an indisputable long term benefit. It hasn’t being easy to decide which of the observations are truly relevant in a search of a deeper understanding. Maybe all of them are somehow irrelevant and/or obvious, but there are a couple of situations which worth being known and comprehended that I wasn´t aware of.
I am editing my observations and working on the piece´s narrative.
Tuesday, November 14, 2006
Friday, November 10, 2006
Monday, November 06, 2006
Tuesday, October 31, 2006
Preliminary Research Conclusions
Compression & Interpolation affect both, the Transmition and Perception Systems. While we are more familiarized with those terms in the software and hardware, Biological Systems also take advantage of the algorithm resource-optimization-capabilities. In biological systems the processing capabilities are also limited, so reducing the data processing to the minimum necessary its economic and effective.
While those process usualy work fine, we get aware of the compression & interpolation (C&I) of the data in our perception when we face stimulus that because of their particular characteristics exceed our perception processing mechanics.
Aberrations occur in the form of illusions and effects in the case of Biological Perception and as Distortion and Loss in the case of Non-Biological Processing.
Getting a deeper understanding of those phenomena is important for optimizing resources and enhancing the possibilities of the audiovisual media.
Compression & Interpolation affect both, the Transmition and Perception Systems. While we are more familiarized with those terms in the software and hardware, Biological Systems also take advantage of the algorithm resource-optimization-capabilities. In biological systems the processing capabilities are also limited, so reducing the data processing to the minimum necessary its economic and effective.
While those process usualy work fine, we get aware of the compression & interpolation (C&I) of the data in our perception when we face stimulus that because of their particular characteristics exceed our perception processing mechanics.
Aberrations occur in the form of illusions and effects in the case of Biological Perception and as Distortion and Loss in the case of Non-Biological Processing.
Getting a deeper understanding of those phenomena is important for optimizing resources and enhancing the possibilities of the audiovisual media.
Preliminary Bibliography
Cook, Perry, ed. Music, Cognition, and Computerized Sound. An Introduction to Psychoacoustics. Cambridge: The Mit Press, 1999.
Cohen, Jozef. Sensation & Perception: 1 Vision. Eyewitness Series in Psychology. Chicago: Rand McNally & Company, 1969.
Cohen, Jozef. Sensation & Perception: 2 Auditioion & Minor Senses. Eyewitness Series in Psychology. Chicago: Rand McNally & Company, 1969.
Da Pos, Osvaldo, and Elena Zambiabchi. Visual Illusions and Effects: a Collection. Milano: Guerini Studio, 2000.
Deregowesky, Jan B. Distortion in Art: The Eye and the Mind. London: Routledge & Kegan Paul, 1984.
Goldstein, Bruce. Sensation & Perception. Pacific Grove: Books/ Cole Publishing Company, 1996.
Mather, George, ed., et al. The Motion After Effect: A Modern Perspective. Cambridge: The Mit Press, 1998.
Wade, Nicholas. The Art and Sicence of Visual Illusions. London: Routledge & Kegan Paul, 1982.
Cook, Perry, ed. Music, Cognition, and Computerized Sound. An Introduction to Psychoacoustics. Cambridge: The Mit Press, 1999.
Cohen, Jozef. Sensation & Perception: 1 Vision. Eyewitness Series in Psychology. Chicago: Rand McNally & Company, 1969.
Cohen, Jozef. Sensation & Perception: 2 Auditioion & Minor Senses. Eyewitness Series in Psychology. Chicago: Rand McNally & Company, 1969.
Da Pos, Osvaldo, and Elena Zambiabchi. Visual Illusions and Effects: a Collection. Milano: Guerini Studio, 2000.
Deregowesky, Jan B. Distortion in Art: The Eye and the Mind. London: Routledge & Kegan Paul, 1984.
Goldstein, Bruce. Sensation & Perception. Pacific Grove: Books/ Cole Publishing Company, 1996.
Mather, George, ed., et al. The Motion After Effect: A Modern Perspective. Cambridge: The Mit Press, 1998.
Wade, Nicholas. The Art and Sicence of Visual Illusions. London: Routledge & Kegan Paul, 1982.
Tuesday, October 24, 2006
(MIDTERM)
PRELIMINARY THESIS STATEMENT
(1)
Audiovisual Experimentation focused on emitter & receiver capabilities & boundaries.
(2)
The Project will be centered on the study of the audiovisual (AV) stimulus with special emphasis on its boundaries & aberrations (*ab).
Perception Theory will be applied to explore and take advantage of the Media Possibilities.
An illustrative audiovisual piece will be produced.
(3)
My preliminary goal is to generate an explicative & illustrative audiovisual piece centered on the Boundaries & Aberrations of the phenomena.
While an “explicative” piece seems more objective and complex, an “illustrative” piece might be more subjective and simple.
Initially I would prefer the explicative piece, where I found extremely challenging been able to represent in a didactic but also beautiful & coherent way some of the related phenomenon and their interaction. Allowing the spectators to experience and understand complex phenomenon while they enjoy the piece.
The second alternative is probably more realistic in terms of content generation and display, also in terms of production.
The issue that concerns me right now is to visualize:
- How much Scientific Experimental & Didactic Content I will be able to incorporate? and how?
- How objective instead of subjective the piece would possibly be?
- What about mixing objectivity and subjectivity? At what ratio?
PRELIMINARY THESIS STATEMENT
(1)
Audiovisual Experimentation focused on emitter & receiver capabilities & boundaries.
(2)
The Project will be centered on the study of the audiovisual (AV) stimulus with special emphasis on its boundaries & aberrations (*ab).
Perception Theory will be applied to explore and take advantage of the Media Possibilities.
An illustrative audiovisual piece will be produced.
(3)
My preliminary goal is to generate an explicative & illustrative audiovisual piece centered on the Boundaries & Aberrations of the phenomena.
While an “explicative” piece seems more objective and complex, an “illustrative” piece might be more subjective and simple.
Initially I would prefer the explicative piece, where I found extremely challenging been able to represent in a didactic but also beautiful & coherent way some of the related phenomenon and their interaction. Allowing the spectators to experience and understand complex phenomenon while they enjoy the piece.
The second alternative is probably more realistic in terms of content generation and display, also in terms of production.
The issue that concerns me right now is to visualize:
- How much Scientific Experimental & Didactic Content I will be able to incorporate? and how?
- How objective instead of subjective the piece would possibly be?
- What about mixing objectivity and subjectivity? At what ratio?